Kampanye |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Catatan Khusus:Menggunakan serangan menyerbu mendua kali lipatkan luka yang diberi dan diterima; ini tidak mempengaruhi balasan lindungan.
Naik level dari: | Horseman |
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Naik level ke: | Paladin Grand Knight |
Harga: | 40 |
Darah: | 58 |
Gerakan: | 8 |
AP: | 120 |
Level: | 2 |
Golongan: | baik |
ID | Knight Long |
Kemampuan: |
pedang senjata tajam | 8 - 4 serangan jarak dekat | ||
lance tusukan | 14 - 2 serangan jarak dekat | menyerbu |
Daya Tahan: | |
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senjata tajam | 20% |
tusukan | -20% |
peremuk | 30% |
api | 0% |
dingin | 0% |
arkana | 20% |
Daerah | Harga Pergerakan | Perlindungan |
---|---|---|
Beku | 2 | 30% |
Bukit | 2 | 40% |
Datar | 1 | 40% |
Desa | 1 | 40% |
Gua | 4 | 20% |
Gunung | 99 | 20% |
Hutan | 3 | 30% |
Hutan Berjamur | 4 | 20% |
Istana | 1 | 40% |
Pantai Berbatu Karang | 3 | 30% |
Pasir | 2 | 30% |
Perairan Dalam | 99 | 20% |
Perairan Dangkal | 4 | 20% |
Rawa | 4 | 20% |
Tak Terlalui | 99 | 20% |
Tak Terlewati | 99 | 20% |